Death has always been a thing of fear and mystery to the
people of the Known World. While most, if not all, faiths agree that there is
life after death or that a person doesn’t simply cease after they die, they
still debate on what actually happens after a person takes their last breath. For
instance, the so-called Children of Aapo (Golden Church, Children of the Sun,
Children of the Moon and Children of the Star) believe that the souls of the
dead travel to a place beyond the material world and ultimately find themselves
in Heaven or the Abyss. On the other hand, the followers of the Great Cycle (House
of Seasons and the Road of Light) believe that one is reborn into a new body
after the death of their previous one. Then, there are your animist religions
that believe that souls and spirits are everywhere.
Despite what religions may say, the subject of death is
always a difficult one. In Kithiya for instance, merely speaking of the dead is
considered bad luck and is generally discouraged. In places like Xepico and
Waldoria, death is an accepted reality of life and they deal with this through
morbid jokes that usually disturb those who are unfamiliar with their culture.
Most cultures though prefer to be positive with their views either way and like
to think that people who “pass on” from their life are either rewarded for
their good deeds or punished for their bad deeds.
Then you have undead. Ghosts. Zombies. Banshees. You name
it.
In most cultures, those who should be dead but are somehow
still moving around are considered abominations. They are things that simply
should not be. A man should only be able to take so much pain. A woman shouldn’t
be able to move after she stops breathinging. The list goes on.
But through dark rituals the dead can be forced to stay in
the material world. This is called “necromancy” and is a blasphemous act that
can get one into lots of trouble. While undead are considered to be evil or at
least dangerous, not all are as there are a few benign ones here and there.
Unfortunately, it is never good for any dead being to remain in the material
world as their immortality, their inability to affect anything and their other
limitations will certainly damage or destroy their sanity. That is why most
religions, especially that of the Golden Church, encourage purifying said
spirits so that they can move on to another phase of existence.
Undead are rarely tolerated
and, in more civilized parts of the Confederate Islands, the general response
to undead activity is purify or destroy. That said, there are some undead that are tolerated in some places, especially
those that prove useful and are not intelligent enough to be considered
sapient. However, these undead and the necromancers that created them are
closely guarded and watched by clergymen and such beings are often destroyed
right after they are used to avoid further problems.
There are many rumors that both the Xenjese Commonwealth and
Zorali Magocracy incorporate necromancy in their military technology though
there is very little convincing proof of this. Be that as it may, both nations
have been known to engage in unethical activities to gain an advantage over
their rivals, namely each other and the Confederate Islands. When one thinks
about the slavery that is commonplace in Xenji and the genocide that seems like
a requirement in Zoral, necromancy seems like a petty crime.
History
The undead have been around since people first learned the
art of necromancy. However, even in those early days, necromancy was shunned
for the innate danger it posed. Only a few were allowed to practice necromancy
and those who were irresponsible in its use were immediately put to death by
the kings and queens of that age.
The first act of necromancy to be recorded was committed by
King Eleazar of Pelmos who reanimated his wife when he couldn’t accept her
loss. Unfortunately, due to being a very inept necromancer, the king only
turned his wife into a zombie who quickly attacked and killed him. It has been
a cautionary tale of not tampering with unknown forces for millennia.
Another infamous act of necromancy was said to be enacted by
Queen Ahaz of Surdalia who, in a fit of rage against her husband, reanimated a
small army of zombies to attack him. Again, being a largely inept necromancer,
the zombies immediately turned on the queen after they had devoured her
husband. Yet another cautionary tale about necromancy.
The first true necromancer to use his powers for ill purposes
was Cain of the Wastes in Valmoren. In order to challenge King Samson, he
raised legions of wights to attack the capital which was razed to the ground in
the course of a week. Luckily, King Samson knew another necromancer, Niobe who
called upon the ghosts of the dead to aid the living in their fight against Cain’s
sorcery. It took King Samson and Niobe over three years to just reclaim the
capital from the undead but, with the help of clergymen and devoted followers
of the Redeemer, the wights were destroyed. This came at the cost of Niobe’s
life and King Samson’s sight and right arm. Cain was ultimately slain by a
group of warriors who simply buried him unceremoniously with the corpses he
reanimated.
Another notable undead to pop up in history is Prince Vladimir
of Varelac in the Dark Isles. Unlike most examples here, the prince chose to
become a vampire to protect his country from foreign invaders. Unfortunately,
while he did manage to fight off his enemies and protect Varelac, his
transformation turned him into a true monster. His need for blood became so
terrible that his own grandchildren came to fear him which eventually drove Prince
Vladimir to suicide by exposing himself to sunlight.
Then there is Countess Emerald of Selvakar, another member
of the modern Dark Isles, who was so obsessed with her wealth that she became a
ghoul. She hid this well from the people of Selvakar and was said to wander out
into the night in order to devour young maidens. Even before she became undead,
Countess Emerald was already well known for her sadism towards the peasantry
and the common folk. She would put people, including and especially children,
in prison for flimsy claims and slowly starve them to death. It was only when
the people finally had had enough of her cruelty that they rose up and rebelled
against her. Aided by Duchess Kezia, another noblewoman of Selvakar, they laid
siege to her castle and, upon breaking into her quarters, learned just what an
abomination she had become. It was said that Duchess Kezia was so disgusted
with her that she condemned Countess Emerald to the same fate as her victims:
death by starvation. After her death, Countess Emerald’s body was burnt to ash
to ensure that she would never rise again.
On a more positive note, probably one of the rare few, King Jung
of Dorul was once distraught over how he should deal with the Pearl Bandits,
the pirates who terrorized the waters of his country in days of old. He feared
trusting foreigners because he always thought they were invaders or would
betray him at the slightest opportunities. Unfortunately, due to inaction, many
common sailors like fishermen and merchants fell victim to the Pearl Bandits
leading to bankruptcy, misery and death. However, one night, he was visited in
his dreams by the ghost of his grandmother who told him that there was no harm
in trusting others so long as one remained vigilant. And so it was that King
Jung came to realize his folly and has focused on diplomacy with neighboring
island-countries to ensure the safety and prosperity of Dorul. However, that
was the last King Jung heard of his grandmother and wept often for her until he
died. On his deathbed, his last word was a happy greeting of “grandmother!”.
In the 1400s, there is of course Admiral Donato Sebastian,
one of the most feared undead. Being an “archlich” instead of simply just a
lich, there are few things that can truly match both his physical and magical
power. Only holy relics of great significance can ever hope to slow him down
and only the most senior and determined of clerics can hurt him. It was said
that he became an archlich after performing a profane ritual he learned from
the Gravelands. To become immortal and gain god-like power, it was said he
sacrificed his own wife and unborn child in the ritual to become the undead
horror he is now. Since becoming undead, he has prowled the Thessonia for
centuries, attacking Xenjese and Zorali ships while corrupting the good citizens
of the Confederate Islands.
When the Xenjese Commonwealth first came into being during
the early 1600s, the Xensjese transformed the corpse of their founder of their
island-country into a revenant, a rare and powerful form of undead. The Xenjese
wanted a leader who would lead them against Zoral and the Confederate Islands
and, to achieve this, the Commonwealth hired necromancers from all over Thessonia
to build the abomination. However, one of the necromancers in the group still
had a conscience and deliberately sabotaged the effort in recreating the old
pirate. Instead of getting a leader that would lead them in glorious conquest,
the Xenjese ended up with a mindless monster that destroyed a number of their
cities and then died an explosive death three days later that took out a small
province.
Then, in as far back as just a few decades ago, Cain of the
Wastes rose again as a lich and attempted to destroy Valmoren with the greatest
horde of ghosts, zombies, phantoms and wights to ever be seen. Luckily, the
Confederal Military responded almost immediately, managing to drive back the undead
before they could cause significant damage. In the end, Cain of the Wastes was
slain by two preachers (one from the Golden Church and the other a child of the
sun), a team of young wizards and several shots from multiple mortars. This
time, the body of Cain was burnt to ash to prevent his return.
Nature
While not all undead are evil, remaining in the material
world is ill-advised for them. It is always better for them to move on to their
next phase of existence rather than stay in the material world. Watching their
loved ones grow old and die, their inability to affect anything and the total lack
of feeling will eventually drive them to madness, sometimes making them
outright hostile to the living.
There are mainly two categories of undead: corporeal and
incorporeal. Corporeal undead are those that still have physical bodies like
skeletons, zombies and wights. Incorporeal undead include wraiths, ghosts and
phantoms which are reduced to being fleshless spirits. The general rule with
undead is that, if they have bodies, they are likely to be mindless and dumb
and those that don’t are still fully capable of rational thought and reasoning.
Then there are those undead that are both such as revenants, liches and
archliches which are some of the most dangerous types of undead.
Point of Origin
Undead are reanimated through necromancy. They are usually
fleshless spirits bound to the material world. Then there are those rare undead
that are called forth from the place between the material world and the
hereafter such as phantoms.
Types of Undead
There are actually many types of undead but these are by far
the most notable ones:
GEIST: Neither true ghosts nor undead, geists are just the
psychic or spiritual imprint of people. They have less to do with actual dead
people and are more like memories or ideas of said people. Physical weapons
like swords or guns will never harm geists and will just pass through them
harmlessly. Natural weapons like fists or teeth will hurt them however as it is
the idea of damaging them that actually works.
SKELETON: Walking piles of bones. Generally dumb but, in
enough numbers, can be a real problem. Their natural weapons like teeth, claws
or tusks are usually rotted and can only harm the living with their fists, feet
or weapons they can pick up.
WRAITH: Spirits or souls with little to no memory of who
they are. They are usually harmful and will often try to suck the energy out of
the living to sustain themselves. Appear as grey or black rags or wisps of
smoke that form a vague humanoid shape.
ZOMBIE: Walking dead with flesh on them.
GHOST: Souls of people trapped in the material world.
WIGHT: Intelligent zombies that can turn the living into the
latter.
PHANTOM: Souls of people summoned from the border between
the material world and beyond.
REVENANT: An undead with a complete mind and an extremely
strong and durable body.
LICH: An undead magician that is extremely hard to kill
thanks to their phylactery.
ARCHLICH: A combination of a revenant and lich, combining
raw physical power and magical mastery, making them the most dangerous form of
undead.
ASWANG: Usually only found in Pyril, aswang can appear human
by day but are slavering undead monsters by night. After dusk, they detach part
of their bodies to hunt for the flesh of the living, though their favorite is
that of unborn fetuses. The two types of aswang are the manananggal whcih
detach at the waist and the penenggalen which separate at the neck. They are
almost always hostile to the living.
TIYANAK: Again, usually only found in Pyril, these are
undead children that have powerful illusion magic. They usually disguise
themselves as babies, toddlers or any older child and attract victims with their
cries. They usually reveal themselves when their prey is close enough or until
a person carries them to a settlement where they can wreak havoc.
Weaknesses
GARLIC: As a general rule of thumb, nearly all undead are repulsed
by garlic.
HOLY SYMBOLS: Also, most undead, especially those that are
hostile to the living, are afraid of religious symbols.
RED: Incorporeal undead usually can’t cross a barrier that
is colored red such as a wall that is painted red.
No comments:
Post a Comment